n A classification of tiles consisting of the tiles bearing the characters representing east, west, north, and south Each player is associated with a wind, which changes every hand East is the dealer
blowing from the four quarters of heaven (Jer 49: 36; Ezek 37: 9; Dan 8: 8; Zech 2: 6) The east wind was parching (Ezek 17: 10; 19: 12), and is sometimes mentioned as simply denoting a strong wind (Job 27: 21; Isa 27: 8) This wind prevails in Palestine from February to June, as the west wind (Luke 12: 54) does from November to February The south was a hot wind (Job 37: 17; Luke 12: 55) It swept over the Arabian peninsula The rush of invaders is figuratively spoken of as a whirlwind (Isa 21: 1); a commotion among the nations of the world as a striving of the four winds (Dan 7: 2) The winds are subject to the divine power (Ps 18: 10; 135: 7)