Tired to the point of impairment Characters become fatigued from various kinds of physical stress, including barbarian rage and sleeping in armor with an armor check penalty of 5 or worse A fatigued character can neither run nor charge and suffers an effective ability loss of 2 to both Strength and Dexterity After 8 hours of complete rest, fatigued characters are back to normal
drained of energy or effectiveness; extremely tired; completely exhausted; "the day's shopping left her exhausted"; "he went to bed dog-tired"; "was fagged and sweaty"; "the trembling of his played out limbs"; "felt completely washed-out"; "only worn-out horses and cattle"; "you look worn out"