(Muzik) Temsil kısayolu: Düşünce sürecinde, bir hipotezin doğru olma veya bir örneğin belli bir kategoriye ait olma olasılığını, diğer bilgilerden bağımsız olarak, örnek ile prototipi veya ait olduğu kategori arasındaki benzerliklere bakarak değerlendirmeyi ve söz konusu örneğin ilgili prototipin veya kategorinin temel özelliklerini temsil edip edemediğini belirlemeyi içeren bilişsel bir kestirme yol. Bu, temel oran yanılgısı denen yanılgının temel nedenlerinden birisidir
A rule of thumb or guideline (as opposed to an invariant procedure) Heuristics may not always achieve the desired outcome, but they are extremely valuable to problem-solving processes (Wilson)
A rule of thumb or guideline used in situations where no hard and fast rules apply An empirical rule, or educated guess based upon past experiences
A rule of thumb or guideline (as opposed to an invariant procedure) Heuristics may not always achieve the desired outcome, but are extremely valuable to problem-solving processes
An algorithm which takes as input certain information about a domain and calculates which action an agent can perform that is of greatest benefit to it Determining the overall benefit of an action depends on a comparison of the effects of the candidate actions on the state of the game world
a systematized trial and error process that finds satisfactory, but not optimal, solutions for large, complex, poorly defined problems
a commonsense rule (or set of rules) intended to increase the probability of solving some problem
a commonsense rule (or set of rules) intended to increase the probability of solving some problem of or relating to or using a general formulation that serves to guide investigation
A heuristic computer program uses rules based on previous experience in order to solve a problem, rather than using a mathematical procedure. see also algorithm
This is an algorithm that uses a short-cut or educated guess in order to reduce the amount of time necessary to execute an algorithm or method
"Any principle or device that contributes to a reduction in the average search for a solution " (Newell, Shaw, and Simon, 1962) A method for attempting the solution of a problem or a rule or item of information used in such a process (The Compact Oxford English Dictionary, 1999)
Relating to or using a problem-solving technique in which the most appropriate solution of several found by alternative methods is selected at successive stages of a program for use in the next step of the program
In mathematical programming, this usually means a procedure that seeks a solution but does not guarantee it will find one It is often used in contrast to an algorithm, so branch and bound would not be considered a heuristic in this sense In AI, however, a heuristic is an algorithm (with some guarantees) that uses a heuristic function to estimate the "cost" of branching from a given node to a leaf of the search tree
(Ticaret) Problem analysis based on informal judgment or experience versus data manipulation
A self learning or adaptive process that may help in the solution of a problem, but that does not guarantee the best solution, or any solution [DEC]
referring to manual methods; generally accepted practice sometimes referring to a trial and error process (see deterministic)
Pertaining to experimental, especially trial-and-error, methods of problem solving Note: The resulting solution may not be the most desirable solution to the problem
A rule of thumb that describes how things are commonly understood, without resorting to deeper or more formal knowledge See also: Model-based reasoning
A method for discovery, a procedure for solving a problem, a technique that operates as a vehicle for creative formulation
-An approach to systems or problem-solving using rules based on business practice, experience, or expert intuition rather than quantitative optimization
Pertaining to exploratory methods of problem solving in which solutions are arrived at by an interactive, self-learning method
Heuristic is here used in the sense of stimulating interest as a means of further investigation, learning through trial and error, rather than the formal computational sense sometimes used in mathematics and computer programming The term is applied here to the World Builders Paradigm in its technical definition
(see also textbook glossary) A simple procedure that may provide a solution to a problem with less effort than using an algorithm
Methods of problem solving in which increases in efficiency are traded off against finding a good solution, which may not be the best possible solution
(computer science)Computational rules of thumb Distinct from algorithms, which are programs guaran teed to generate the correct result under all circumstances, heuristics may only turn out to be correct a certain percentage of time
These are suggestions that ar written into the expert system program that give it suggestions for how to act when it doesn't really know what to do or doesn't have enough information
Decision making shortcuts that everyone develops over time and use to deal with the myriad of daily decisions; can sometimes lead a manager astray, particularly if they are used as shortcuts Decision making shortcuts that everyone develops over time and use to deal with the myriad of daily decisions; can sometimes lead a manager astray, particularly if they are used as shortcuts