A data structure that normally includes information about a user-interface component (like a button or an edit box) and has pointers to the code needed to make the component work Windows are not widgets but widgets have windows in them Widgets that don't have any windows are called something else (gadgets)
A widget is a graphical representation of a logical input device There is a loose definition of a widget as a term used to describe any abstract device
Interface components that are part of the IRIS IM toolkit See also interface elements and IRIS IM
{i} hypothetical object; name for an item whose name has been forgotten; graphic symbol that enables interaction between the user and computer (scroll bar, button, etc.); small computer program that defines the action of graphic symbols
In the XToolkit a widget is an XWindow + associated semantics They are created by combining other widgets or from scratch Menus, Button Boxes, Scroll-barred windows and Text handlers can all be constructed using toolkit routines
An element of a window-based user interface, or WIMP, such as a button, scrollbar, text editing area, etc Programmatically, widgets are often expressed as data structures
(n ) In a window system, a reusable user interface component such as a button, scrollbar, control area, text edit area, and so on When an X Toolkit Intrinsics function creates a widget, it is returned as an opaque data handle and assigned to a variable called a widget identifier See also OLIT
A standardized on-screen representation of a control that may be manipulated by the user Scroll bars, buttons, and text boxes are all examples of widgets
An object used to hold data and present an interface to the user A widget is a combination of state and procedure Each widget is a member of a class, which holds the procedures and data structures common to all widgets of that class A widget instance holds the procedures and data structures particular to that single widget Each widget class typically provides the general behavior associated with a particular kind of interaction with the user
The fundamental building block of graphical user interfaces The OSF/Motif widget set provides widgets of all sorts, suitable for constructing an application user interface
n 1 A meta-thing Used to stand for a real object in didactic examples (especially database tutorials) Legend has it that the original widgets were holders for buggy whips "But suppose the parts list for a widget has 52 entries " 2 [poss evoking `window gadget'] A user interface object in {X} graphical user interfaces
This is the basic graphical component of the Xt library, encapsulating the display process and associated data Each widget has predefined properties and actions (routines to be invoked under the proper conditions)
A set of clickable, graphical element in a user interface This includes buttons, radios, checkboxes, and scroll bars Widgets vary in appearance and dimension from platform to platform
A widget is universal catch-all name to describe things that factories make and, hopefully, sell for a profit They are solid things that hurt if you drop them on your toe Things like fridges
A manipulable or decorative element of a graphical user interface Much of the programming for GUI elements is associated with defining the reaction of widgets to user-mouse and keyboard events