level of detail - To decrease memory impact and to speed rendering, a terrain or other object in a 3D scene may be represented by substitutes of different detail according to proximity to the camera - low detail when far away and high detail when seen close
Level of detail Usually refers to a csLOD scene graph node, a subclass of csSwitch, that allows you to select the accuracy with which you render an object The csLOD node selects amongst its children based on the distance from the viewpoint to the node The children are indexed by an integer Typically, as the index increases, the rendering rate also increases, and the amount of detail in the child decreases