the measurement of how quickly an imaging device can produce unique consecutive images called frames, most often expressed in frames per second (often abbreviated "fps") or, equivalently, Hertz (Hz)
The number of images captured or displayed per second A lower frame rate produces a less fluid motion and saves disk space A higher setting results in a fluid image and a larger movie file
The basic sampling frequency defined for a multi-frequency record; the reciprocal of the frame interval The frame rate is usually the lowest sampling frequency used for any signal included in the record
Term used in the production of animation and video A movie's frame rate determines how many frames a second it should ideally run at Developers of digital materials need to be aware that some lower specification computers may not be able to redraw screens at the desired frame rate or speed
How fast the source repaints the screen with a new frame NTSC repaints the screen every 1/30th of a second for a frame rate for 30 frames per second PAL is 25 frames per second
The number of frames displayed, per second, in video High-frame rates generally produce better quality video, because there are more frames This smoothes the movement in the video
The number of frames transmitted or received per unit time (188) Note 1: The frame rate is usually expressed in frames per second Note 2: In television transmission, the frame rate must be distinguished from the field rate, which in the NTSC and other systems, is twice the frame rate Synonym frame frequency
The frame rate of a video source is determined by the speed at which it completes the rendering of a new image This is limited by both the speed at which image data can be created and the rate at which video images can be presented on a display For example the NTSC system redraws at 30Hz, PAL is 25Hz and computer displays are now usually 72-75Hz
is the numbers of frames per second that is rendered by the game engine It can also be considered the rate at which the map performs while being played in the game