A relationship between several quantities which can be considered as proportional and expressed in terms of linear algebra, or any mathematical property of a relationship, operation or function that is analogous to such proportionality, satisfying additivity and homogeneity
Ideally an A-D or D-A converter converts the input or output range into equal steps In practice the steps are not exactly equal Linearity, or non-linearity, is a measure of how close the steps approach equality
The deviation from the best straight-line slope of the frequency vs control voltage curve If the specification for an oscillator requires a linearity of ±10% and the actual deviation is 10 kHz total as an example, the curve of output frequency vs control voltage input could vary as much as ±1 kHz (10 kHz ±10%) from the Best Straight Line On the other hand, if the maximum deviation from the Best Straight Line is 20 ppm and the total deviation is 200 ppm, the linearity is ± 20 ppm/200 ppm = ±10%, which is the linearity value for a typical VCXO
In a narrative, the clear motivation of a series of causes and effects that progress without significant digressions, delays, or irrelevant interpolations
A relationship between several quantities which can be considered as proportional and expresed in terms of linear algebra, or any mathematical property of a relationship, operation or function that is analogous to such proportionality, satisfying additivity and homogeneity
Linearity refers to the fidelity of an output signal with respect to its input signal In a linear relationship, output is directly proportional to input
The sequential order of events or levels Linearity is directly related to interactivity A movie is linear, it has a begining a middle and an end Generally a movie is only viewed in it's linear order This makes it non-interactive In most games a story is intended and some linearity is needed For example, in StarCraft you can't play the protoss levels unless you have beaten the human levels This allows plot to be added to the game (See Also Non-linearity)
- The ability of a device such as a loudspeaker to reproduce a range of frequencies equal in amplitude and quality without stress or strain A linear sounding speaker will not exaggerate or understate any frequencies
The maximum deviation of the calibration curve from a straight line between zero and full scale, expressed as a percent of full scale output and measured on increasing measured only
The closeness of a calibration curve to a specified straight line expressed as a percentage of full scale deviation
The degree to which a set of production or other data has a flat distribution around the centerline, and does not exhibit wide variations in a given time period
The closeness of a calibration curve to a specified straight line, preferably passing through zero Commonly specified as a % of full scale
Specifically, a measure of deviation in responsivity of a device over a range of input light power In general, a measure of deviation of a curve from a straight line within 1% linearity (also called accuracy)
- Describes the accuracy of a component's output signal compared to the input signal A device whose output varies in direct proportion to the input is said to linear
The property of a system in which, if input signals X and Y result in system output S(X) and S(Y) respectively, the input signal aX + bY will result in the output aS(X) + bS(Y), where S is the system transfer function and a and b are scalars
The maximum deviation from a straight line between meter readings at zero and full range It is expressed in percent
The closeness of a calibration curve to a specified straight line * Kistler uses "Best Straight Line through Zero" which is defined as follows: Two parallels are sought, as close together as possible but enclosing the entire calibration curve In addition, the median parallel must pass through zero (no measurand, no output signal) The slope of this median parallel is the Sensitivity of the transducer Half the interval between the two parallels, expressed as a percentage of full-scale Output (FSO), is the linearity
The response characteristics of a linear system remain constant with input level That is, if the response to input a is A, and the response to input b is B, then the response of a linear system to input (a + b) will be (A + B) An example of a non-linear system is one whose response is limited by mechanical stop, such as occurs when a bearing mount is loose