{i} family name; Pierre Bezier (1910-1999), French engineer from Regie Renault who developed a set of formulae for graphing curved lines and surfaces
A curved line defined by at least three adjustable points The shape of the curve can be altered by tweaking the handles extending from each point
A smooth curve controlled by three or more cv's The bezier curve always intersects the first and last cv, but is usually only influenced by the others In some applications, however, bezier curves resemble cardinal curves (every cv is intersected by the curve), and sometimes the cv's even have two tangent points (connected to the cv by a line), whose position define the general direction of the curve segment Bezier curves are often used to describe fonts Named after its inventor, Pierre Bézier, a CAD system designer at Renault Image from Softimage
(computer graphics) A curve generated by a mathematical formula in CAD programs that maintains continuity with other Bezier curves
A way of mathematically describing a curve, used by graphics programs such as MacroMedia FreeHand and Adobe Illustrator
The term used to describe the way in which illustration software uses anchor points and control handles to create shapes Bezier illustration and Bezier curves are at the foundation of the PostScript language and are even found within PostScript type 1 outline fonts
A cubic curve used as a spline, defined by four control points, of which two are the ends, and the other two determine the velocity with respect to the parameter at the ends
A vector graphic, named after French mathematician, Pierre Bezier, that is defined mathematically by two end points and other points that control its shape
In computer graphics, a bezier is a curved line that is described by two end points and two or four control points The end points are the ends of the curve itself The control points determine the shape of the curve, but are not on the curve itself Named for the French mathematician who invented it Bezier curve
A type of curves calculated mathematically that connects two points to form a smooth, free-form curve or surface Bezier curves require few points to define a large number of shapes - thus the advantage over methods of defining curves, such as bits or mathematical expressions
A Bezier Curve is a line created from endpoints and two or more control points which can be adjusted to control the curve's shape Vector based drawing programs use Bezier curves to represent objects
(n ) In computer graphics, a curve created from endpoints and two or more control points that serve as positions for the shape of the curve Often used in MCAD applications
A type of curve with nonuniform arcs, as opposed to curves with uniform curvature, which are called arcs A Bezier curve is defined by specifying control points that set the shape of the curve and are used to create letter shapes and other computer graphics
(n) A special case of the B-spline curve Unlike a standard B-spline curve, the Bezier does not provide for local control meaning that changing one control point affects the entire curve
Per computer graphics, a bezier is a curved line described by two end points and two or four control points The end points are the ends of the curve itself The control points determine the shape of the curve, but are not on the curve itself
A curve created from endpoints and two or more control points that serve as positions for the shape of the curve Originated by P Bezier (~1962) for the use in car body descriptions
It is a method used by object-oriented programs to mathematically define curves The curve is defined by the position of its end points and by two other points that indirectly define the tangents at the curve's end points The procedure makes a smooth sloping transition between three or more points on a line This method for constructing curves was developed by the French engineer Bezier for use in the design of Renault automobile bodies
A cubic polynomial formulation whose parameters specify four points near the desired curve shape In three dimensions, a Bezier surface is specified by sixteen points near the desired surface patch
A curve defined by endpoints, tangent lines, and control points at the ends of the tangent lines Altering the length and angle of tangent lines alters the shape of the curve
(n) A special case of the B-spline curve Unlike a standard B-spline curve, the Bezier does not provide for local control, meaning that changing one control point affects the entire curve
[re: computer graphics] a curved line segment within drawing and imaging applications which consists of anchor points which allow the curve to be reshaped