Whist is a card game in which people play in pairs against each other. A card game ancestral to bridge, played with a full deck by two teams of two players, in which the last card dealt indicates trump, tricks of four cards are played, and a point is scored for each trick over six won by each team. a card game for four players in two pairs, in which each pair tries to win the most tricks (whisk (17-19 centuries); perhaps because the cards are or taken away quickly). Card game. It belongs to a family that includes bridge whist and bridge, each of which developed in succession from the original game of whist. The essential features of card games in the whist family are: four people usually play, two against two as partners; a full 52-card deck is dealt out evenly so that each player holds 13 cards; the object of play is to win tricks, and win or loss is determined by the number of tricks taken (as distinct from games such as pinochle, in which it is determined by the value of card points taken in tricks). Whist originated in 17th-century England
a card game for four players who form two partnerships; a pack of 52 cards is dealt and each side scores one point for each trick it takes in excess of six