The feeling of floating off of your seat during a coaster ride due to negative gravity effects This is most commonly found on the tops of hills taken at higher speeds American Coaster Enthusiasts (ACE)- ACE was founded in 1978 as a not-for profit, all volunteer club to foster and promote the conservation, appreciation, knowledge and enjoyment of the art of the classic wooden roller coaster and the contemporary steel coaster To find out more about this organization click HERE Arrow Dynamics- A major designer of coasters They were the first to develop the tubular steel track coaster in 1955, the Disneyland Matterhorn Throughout the 80s they were also responsible for the multi-looping coaster boom Arrow Dynamics was the the first to design and build a hypercoaster, Cedar Point's Magnum XL-200 in 1989 They also pioneered designing the suspended roller coaster, the defunct Bat at King's Island in 1984 Visit their website by clicking HERE
The sesnastion of coming out of your seat while riding a coaster This is usually raved about like it is a coaster's most important atribute Often found while cresting a hill, if sitting in the front, or during a drop in the back of the train
Caused by negative g-forces, airtime is the sensation of floating or while riding a coaster when your body is forced up from the seat bottom creating air between the seat and your body Airtime is most commonly experienced on a drop or while cresting hills
Actual time spent talking on the cellular telephone Most carriers bill customers based on how many minutes of airtime they use each month Airtime charges during peak periods of the day vary from about 20 cents to more than 40 cents per minute, depending on the service plan selected Most carriers offer reduced rates for off-peak usage
The time tracked by wireless service providers to determine billing charges Usage includes sending or receiving calls and other wireless transmission such as faxes, e-mail or data files Some service providers may charge for a whole minute if only part of a minute is used Back to the top
{i} time of day when a program is broadcast; block of time allotted for a broadcast (Television and Radio); total time a customer spends using a cellular telephone
The time elapsed between the start of a call achieved by connecting to your service provider's network and the termination of a call achieved by pressing the end button Network connection time includes signals received prior to voice transmission, such as busy signals and ringing The time tracked by wireless service providers to determine billing charges Usage includes sending or receiving calls and other wireless transmission such as faxes, e-mail or data files Some service providers may charge for a whole minute if only part of a minute is used
The sensation of coming out of your seat while riding a coaster This is usually raved about like it is a coaster's most important attribute Often found while cresting a hill, if sitting in the front, or in the back of the train, during a drop
The time spent talking on a cellular telephone, describes both incoming, and outgoing cellphone and phone calls
The amount of time you spend using a mobile phone between the time you successfully place a call and the termination of that call
Total time that a wireless phone is connected and in use for talking This includes use for calls both received and placed
Media time slots a network or broadcast station has slated for the placement of infomercial programs
Actual time spent talking on the cellular telephone Most carriers bill customers based on how many minutes or seconds of airtime they use each month
Actual time spent talking on your cellular telephone In general most cellular phone companies charge you from the time you hit the SEND button until you hit the END button (i e , you pay to listen to a ringing signal, but only if someone answers) GSM phone companies generally charge actual talk time and not time listening to ringing signals You are not charged for listening to busy signals or if your call is not answered